All Patch Notes
PATCH NOTESDragonfire Patch 4 · Full Patch Notes

Dragonfire Patch 4 Full Patch Notes: All Buffs & Nerfs

The full Dragonfire Patch 4 breakdown, including mouse button keybindings, rebalanced Firewing Drake Egg drops, Ancient Lands boss and group changes, Spirit Weaver adjustments, smaller quality-of-life improvements, and every weapon, armor, potion and mount balance change.

By HabonisDragonfire Patch 4 · Full Patch Notes
Dragonfire Patch 4 · Full Patch Notes Albion Online patch notes artwork
Firewing Drake Egg drops~+40%Overall chance increase
Tier 8 Drake Egg chance+300%Four times the previous chance
Ancient Lands boss health−40%All Ancient Lands bosses
Small-group chest loot~−10%Groups of two or three
01 · CONTROLS

Keybinding Changes: Middle and Side Mouse Buttons

One of the most requested control changes is here: you can now assign abilities and other hotkeys to the middle mouse button and side mouse buttons. Keybindings also work differently under the hood to better handle different keyboard layouts.

Mouse buttons

More options for your keybinds

Middle-click and supported side mouse buttons can be assigned as hotkeys, giving you more ways to activate abilities without reaching for extra keyboard keys.

Keyboard layouts

Hotkeys follow physical positions

Instead of being tied to the character printed on a key, a hotkey is tied to that key's position on the keyboard. Switching layouts should no longer scramble your established ability binds.

02 · DRAGON SANCTUARY

Firewing Drake Egg Drop Changes and Dragon Sanctuary Improvements

Firewing Drake Eggs are being redistributed toward higher-tier Dragon Sanctuary runs. The overall Egg drop chance increases by approximately 40%, but the relative change depends heavily on the Dragon tier. Other Dragon Sanctuary loot is unchanged by this Egg-specific adjustment.

Firewing Drake Egg drop chance by tier

Tier 6 Dragons−66%

Roughly one-third of the previous chance

Tier 7 Dragons~0%

Essentially unchanged

Tier 8 Dragons+300%

Four times the previous chance

These numbers are relative adjustments to each tier's existing Egg drop chance, not the absolute chance that an Egg will drop. The +40% overall figure is separate from the individual tier changes.

Other Dragon Sanctuary changes

ChangeBeforeAfter
Arrow markersVisual indication inside the SanctuaryHarder to seeImproved visibility
Azaryon's Claw Swipe descriptionDisplay time doubled; additional debuff description added3 seconds6 seconds
03 · ANCIENT LANDS

Ancient Lands: Faster Bosses, Tougher Mobs for Small Groups

All Ancient Lands bosses are getting a substantial health reduction, while groups of two or three face tougher regular enemies and slightly lower chest loot.

All Ancient Lands bosses−40%

Boss health

Groups of 2 or 3+10%

Regular mob health

Groups of 2 or 3~−10%

Chest loot

04 · ENEMIES & COMBAT

Spirit Weaver Changes and Dragon Damage Reflection

The Spirit Weaver's Drowsy Essence attack is getting more warning time and a smaller orb, but the sleep effect in the Dragon Sanctuary becomes stronger. There is also an important change to reflected Dragon damage.

Drowsy Essence adjustments

ChangeBeforeAfter
Delay before impactNow includes visible attack indicatorsNo 1.5s delay1.5s delay
Dragon Sanctuary sleepSleep duration doubled; Ancient Lands sleep is unchanged2 seconds4 seconds
Orb radius25% smaller radius1 meter0.75 meters

More time to react

Drowsy Essence now shows a visual indicator and has a 1.5-second delay before the hit, helping players read and dodge the attack.

Dragon direct damage cannot be reflected

Effects that reflect damage can no longer reflect direct damage from Dragons. This applies specifically to direct Dragon damage, not every source of incoming damage.

05 · QUALITY OF LIFE

Journal, Destiny Board and Conqueror's Hall Updates

There are also three smaller updates covering progression, visuals and shared spaces.

New Albion Journal mission: Ride a Firewing Drake

A new mission has been added to the Exploration category of the Albion Journal called Ride a Firewing Drake.

Destiny Board Specialization visuals

Specialization nodes on the Destiny Board have received visual improvements, making progression information easier to read.

Conqueror's Hall expansion

The Conqueror's Hall has been expanded.

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06 · BUFFS & NERFS

Every Dragonfire Patch 4 Weapon, Armor and Mount Balance Change

Explore all 16 combat and equipment balance entries from the Patch 4 balance breakdown, including Healing Potions, Infernal Scythe, Grovekeeper, Divine Staff, Prowling Staff, Demon Helmet, Bighorn Ram and Saddled Direbear. Filter by buffs, nerfs, mechanical changes or item category. Percentages describe the specified stat change, not the item's total power.

Tier 6 Healing Potion18% → 16%

Maximum health restored

Prowling Staff PvE execute150 → 300

Mob damage cap doubled

Saddled Direbear base speed50% → 85%

New Rush passive on taking damage

Showing 16 of 16 balance changes. Percentages show the exact change to the named stat, not an overall weapon strength rating.

Consumables · Healing Potion

Healing over 9 seconds

NERF
−11.1%
healing at T6
BEFORET6: 18%
AFTERT6: 16%
Healing as % max HP
  • All tiers reduced: T4 13% → 12%; T6 18% → 16%; T6.2 22% → 19.5%. At 3,000 maximum health, T6 restores 480 instead of 540 (60 less).

More noticeable on high-health defensive builds, although Healing Potions remain useful.

Consumables · Lifeward Potion

Lifeward Potion

BUFF
+27.3%
cast range
BEFORE11m
AFTER14m
Maximum cast range
  • The ally protection still lasts 4 seconds in a 4m radius; triggering at 1 HP stuns the ally for 2.5 seconds and restores a portion of health.

Ranged support players can protect allies from farther away without moving as close to the frontline.

Axes · Infernal Scythe

Bloody Reap

BUFF
+19.1%
bleed damage above 40% HP
BEFORE141
AFTER168
Bleed damage above 40% health
  • Below 40% health: 255 → 296 (+16.1%); bleed ticks: 3 → 4; tick interval: 1s → 0.75s; bleed duration: 2s → 2.25s.

More frequent bleed ticks and stronger finishing damage make the second swing more dangerous.

Hammers · Grovekeeper

Ground Pound

BUFF
−50%
cast time
BEFORE0.4s
AFTER0.2s
Cast time
  • The leap retains its crowd-control and damage immunity until landing, its 5.5m stun radius and knock-up behavior.

Faster engages give opponents less reaction time without changing the damage or crowd-control duration.

Holy Staffs · Divine Staff

Divine Protection

BUFF
+9.6%
shield strength
BEFORE456.3
AFTER500
Shield strength
  • The ability still follows the shield with an AoE heal when the shield expires.

A stronger shield absorbs more burst and makes the follow-up healing effect more dependable.

Maces · Dreadstorm Monarch

Eye of the Storm

SYSTEM
ADDED
AoE escalation
BEFOREMissing
AFTEREnabled
AoE damage escalation
  • The three-ability combo still creates a 5-second storm with a 25% slow and radius scaling from 6m to 9m with charges.

A mechanical fix that improves damage against multiple enemies wherever AoE escalation applies.

Quarterstaffs · All Quarterstaffs

Concussive Combo

BUFF
NEW
stacking slow
BEFORENo slow
AFTER8% per hit
Slow on first and second hits
  • Slow lasts 3 seconds and stacks twice to 16%; stand time: 0.3s → 0.25s. The third hit still stuns for 1.85 seconds.

The first two hits help connect the final stun, while reduced stand time makes the combo more responsive.

Shapeshifter Staffs · Prowling Staff

Sinister Swipes

BUFF
+100%
PvE execute damage cap
BEFORE150
AFTER300
Maximum execute damage against mobs
  • The final hit still deals 40% of a mob's missing health as physical damage, subject to the higher cap. Against players it still deals 25% of missing health as true damage.

A PvE-only buff, especially against high-health mobs and bosses; player execute damage is unchanged.

Swords · Claymore

Charge

BUFF
+51.5%
pass-through damage
BEFORE66%
AFTER100%
Damage dealt to enemies passed through
  • Damage to the primary target is unchanged; damage immunity and crowd-control immunity during the charge remain.

Better damage when lining up several enemies along the charge path.

Swords · Kingmaker

Majestic Smash

BUFF
+10 pp
(percentage points)ally damage bonus
BEFORE20%
AFTER30%
Damage bonus after player finishing blow
  • The buff remains 5 seconds for allies within 11 meters and requires a finishing blow on a player with Majestic Smash.

A 50% increase to the bonus itself, rewarding well-timed finishing blows in group fights.

Offhands · Blueflame Torch

Damage and healing scaling

NERF
−9%
base scaling
BEFORE0.0177
AFTER0.0161
Damage and healing scaling coefficient
  • Crowd-control resistance downside remains; the developers are bringing base stats closer to Muisak. At maximum possible Item Power, Blueflame Torch can still provide slightly higher bonuses.

Slightly weaker damage and healing bonuses at the same Item Power.

Helmets · Demon Helmet

Hush

BUFF
−20%
cooldown
BEFORE25s
AFTER20s
Cooldown
  • The 3.49-second silence within a 4m targeted radius and 0.45-second delay remain unchanged.

More frequent silences create additional opportunities to interrupt abilities or set up combos.

Shoes · Graveguard Boots

Battle Frenzy

BUFF
+20%
duration
BEFORE5s
AFTER6s
Duration
  • Still grants +55% movement speed, immunity to stuns, roots and slows, and cleanses crowd control except stuns on activation.

An extra second of movement and crowd-control protection helps escapes and repositioning.

Shoes · Cultist Sandals

Rotten Ground

SYSTEM
ADDED
AoE escalation
BEFOREMissing
AFTEREnabled
AoE damage escalation
  • The rotten trail still reduces enemy damage resistances and healing received while granting the user +30% movement speed.

A mechanical fix; the main debuffs and mobility effects remain unchanged.

Mounts · Bighorn Ram / Elite Bighorn Ram

Charged Gallop

BUFF
+33.3%
maximum movement bonus
BEFORE+15%
AFTER+20%
Maximum charged movement speed bonus
  • Bonus per stack: 15% → 10%; maximum stacks: 1 → 2; full bonus requires 12 seconds of uninterrupted movement.

Initially slower than before, but faster during longer uninterrupted journeys after the second stack.

Mounts · Saddled Direbear

Rush and movement rework

BUFF
+70.0%
base movement speed
BEFORE+50%
AFTER+85%
Base movement speed
  • Gallop speed: +90% → +85%. New Rush passive: taking damage grants +40% movement speed for 4 seconds; 8-second cooldown. Additive speed bonuses would reach +125% while Rush is active.

Much faster outside gallop and a new burst of escape speed after taking damage, at the cost of slightly lower gallop speed.

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