The Habonis Craft Planner helps you check whether an item is actually worth crafting before you spend your silver.
It calculates material costs, Resource Return Rate, station fees, market fees, Focus, crafting fame and expected profit.
You can also combine several different crafts into one plan, create a complete shopping list and estimate the transport required for the entire crafting session.
Quick Start: Check a Craft in Less Than a Minute
You do not need to understand every advanced option before using the Craft Planner.
For a basic profit check:
- Select your server.
- Choose where you will buy your materials.
- Choose where you will craft.
- Choose where you will sell.
- Search for the item and add it to your plan.
- Enter the number of crafts.
- Enter the station Usage Fee.
- Click Fetch Latest Prices.
- Check Profit and ROI.
That is enough for a basic calculation.
You can worry about Focus, fame and transport later.
Choose Your Server and Cities
Your crafting route has three important locations:
Buy → Craft → Sell
These locations do not need to be the same city.
Buy Materials From
This tells the planner where you expect to purchase your crafting materials.
If you plan to buy your materials in Fort Sterling, select Fort Sterling here.
The selected market prices will be used when calculating your material costs.
Craft In
This is the city where you will actually craft the item.
Your crafting city matters because Albion's cities have different production bonuses.
The correct city bonus can improve your Resource Return Rate, which can make a large difference to your final profit.
Sell Crafted Items To
This is where you expect to sell the finished item.
For example, you could:
- Buy materials in one city
- Transport them to the best crafting city
- Craft the items
- Transport the finished items somewhere else
- Sell them there
The Craft Planner calculates your plan around those choices.
Use the Craft Route
The Craft Route gives you a quick visual overview of your current setup.
It shows:
BUY → CRAFT → SELL
This makes it easier to spot mistakes before calculating your craft.
For example, you might notice that you selected the wrong selling city or forgot to change your crafting location.
Find Best Markets
You can also use Find Best Markets.
The planner compares available material, crafting and selling locations and looks for a potentially more profitable route.
It may also find cheaper materials in different cities instead of sourcing everything from one market.
Add an Item to Your Craft Plan
Go to Add Recipes and search for the item you want to craft.
The planner supports categories such as:
- Weapons
- Head pieces
- Armor
- Shoes
- Capes
- Off hands
- Bags
- Food
- Potions
Click an item to add it to your Craft Plan.
You can add multiple different recipes to the same plan.
This is useful when you want to prepare an entire crafting session instead of calculating every item separately.
You can also reorder or remove recipes later.
Set the Number of Crafts
The Crafts setting controls how many times you perform the recipe.
One craft does not always equal one finished item.
Some recipes can produce multiple items from a single craft.
The planner automatically accounts for this and shows the actual output quantity.
Increasing the number of crafts also updates:
- Material requirements
- Total weight
- Total cost
- Expected returned materials
- Focus usage
- Crafting fame
- Profit
This makes it useful for planning both small tests and large crafting sessions.
Choose the Enchantment
For supported items, you can change the enchantment directly inside the recipe.
For example:
- T6
- T6.1
- T6.2
- T6.3
Higher enchantments require different materials and have different market prices.
The required recipe updates automatically when you change the enchantment.
Food and potions can also use their supported enchantment levels.
Always make sure you are calculating the exact tier and enchantment you actually plan to craft.
Enter the Usage Fee
Enter the Usage Fee shown by the crafting station in game.
The planner expects the station's silver cost per 100 nutrition.
This fee is then included in the calculation.
Do not ignore it.
A craft can look profitable until the real station fee is included.
Usage fees can vary significantly between stations, especially when demand is high.
Choose the Output Quality
Open Details on an equipment craft.
You can choose the quality you expect to sell:
- Normal
- Good
- Outstanding
- Excellent
- Masterpiece
The planner uses the market price of the selected quality when calculating your revenue.
This can make a large difference on expensive items.
Food and potions do not use equipment quality.
Resource Return Rate
Resource Return Rate, usually shortened to RRR, determines how much of your eligible crafting materials you expect to receive back.
Returned materials reduce your effective crafting cost.
This is one of the most important parts of Albion crafting.
Two players crafting the exact same item can get very different results depending on where and how they craft.
Automatic Resource Return Rate
For most players, leave Automatic RRR enabled.
The Craft Planner calculates your Resource Return Rate using the relevant parts of your current setup.
This can include:
- Base production bonuses
- Crafting city bonuses
- Focus
- Daily production bonuses
The planner also shows where the active bonuses are coming from.
This makes it easier to understand why your current RRR is higher or lower.
Manual Resource Return Rate
You can disable Automatic RRR and enter your own percentage manually.
This is mainly useful when you want to test a specific scenario.
For example, if you already know the exact RRR shown in game, you can enter it directly.
For normal calculations, Automatic RRR is easier and safer.
Daily Production Bonuses
With Auto Daily Bonus enabled, the planner checks the current production bonuses for your selected server.
If one of your planned crafts has an active daily bonus, it can automatically be included in the calculation.
The Daily Bonuses section shows what is currently active.
If live bonus data is unavailable, you can also enter a manual fallback bonus.
Premium
Enable Premium Account Fees if the character you are crafting on has Premium.
This keeps the market fee calculation closer to your real account conditions.
Premium also affects the crafting fame shown by the Craft Planner.
If you do not have Premium, turn it off.
Simple.
Selling Your Items
Under Selling & Fees, choose how you expect to sell the finished item.
Your selling method changes the price and fees used by the calculator.
There are two main options.
Sell Order
Choose Sell Order if you plan to list the item on the market and wait for another player to buy it.
You can include:
- Setup Fee
- Sales Tax
This is usually the correct option when comparing normal market listings.
Remember that the current lowest sell order does not guarantee your item will sell at that exact price.
Instant Sell
Choose Instant Sell if you plan to sell directly into an existing buy order.
You normally receive your silver faster, but the selling price can be lower.
This is useful when you care more about quickly moving inventory than waiting for a sell order.
Black Market
You can also select the Black Market as your selling destination.
When using the Black Market, the planner uses the relevant instant selling setup.
Fetch Latest Prices
Once your setup is ready, click Fetch Latest Prices.
The planner loads available market data for:
- Your crafting materials
- Your finished items
- Your selected cities
- Your selected quality
- Your selected enchantment
It also shows how fresh or old the available market data is.
This matters.
A calculator can only be as accurate as the prices going into it.
Check Market Price Freshness
Public Albion market data is not always updated immediately.
Some items may have very recent prices.
Others may have prices that are several hours or even days old.
The planner shows price freshness so you can decide whether a number is trustworthy enough to use.
Pay extra attention when:
- The item is rarely traded
- The price looks unusually high
- The price looks unusually low
- You are planning a large investment
- Market volume is low
Use Manual Price Overrides
If the market price shown by the Craft Planner does not match what you currently see in game, use Manual Price Override.
You can manually replace prices for:
- Finished items
- Required materials
The planner will then use your entered value in the calculation.
This is especially useful when public market data is missing or outdated.
Understanding the Results
Open Details on a craft to see exactly where the result comes from.
The Craft Planner breaks the calculation into smaller parts instead of only showing one final profit number.
This makes it easier to understand why a craft is profitable or unprofitable.
Gross Material Cost
This is the total cost of the required materials before Resource Return Rate is considered.
Think of this as the amount of silver you initially spend on materials.
Expected Return Value
This is the estimated value of materials you expect to receive back through Resource Return Rate.
The planner subtracts this value when calculating your effective material cost.
Station Fee
This is the estimated silver cost charged by the crafting station.
It depends on the recipe and the Usage Fee you entered.
Recipe Silver Cost
Some recipes can also require a fixed silver cost.
When applicable, this is included separately in the calculation.
Market Fees
These are the relevant selling fees based on your selected selling strategy and Premium settings.
Net Output Value
This is the value of the finished crafted items after the relevant market fees are considered.
Final Profit
The basic calculation is:
Net Output Value − Total Crafting Cost = Profit
The Craft Planner handles the individual parts automatically.
If an important price is missing, it does not invent a fake value.
Instead, it tells you which price is missing.
What Does ROI Mean?
ROI stands for Return on Investment.
Profit tells you how much silver you are expected to make.
ROI tells you how efficiently your invested silver is being used.
Imagine two crafts both make 100,000 silver.
One requires 500,000 silver.
The other requires 5,000,000 silver.
They make the same raw profit, but they are very different uses of your silver.
The Simple Rule
Look at both Profit and ROI.
High profit with poor ROI can lock a lot of your silver into one craft.
High ROI on a very small craft might be efficient but generate very little total silver.
Neither number should be viewed completely on its own.
Profit Overview
The Profit Overview combines every recipe in your current plan.
This is especially useful when preparing a larger crafting session.
Instead of checking every craft separately, you can see the overall result of the entire run.
The overview can show:
- Gross Material Cost
- Expected Return Value
- Station Fees
- Market Fees
- Total Cost
- Craft Profit
- Optional Transport Cost
- Plan Profit After Extras
- Profit Margin
- Focus Used
- Extra Profit from Focus
- Profit per 10,000 Focus
What Does Profit Margin Mean?
Profit Margin compares your profit with the revenue generated by the craft.
It gives you another way to understand how much of your sale value remains as profit.
You do not need to obsess over it for every craft.
For most quick checks, Profit and ROI are still the easiest numbers to start with.
Market Liquidity Warnings
A profitable item is not automatically a good item to craft.
You also need someone to buy it.
The Craft Planner checks available market history and can alert you when your planned quantity looks large compared with recent market activity.
It can show information such as:
- Current market price
- 24 hour average price
- 24 hour volume
- 7 day volume
- Price freshness
Why Market Volume Matters
Imagine you find an item showing 200,000 silver profit per craft.
That sounds great.
But what if only two of those items normally sell each day and you craft 50?
The calculated profit may be correct on paper, but actually selling all 50 items could take a very long time.
You may also have to lower your selling price.
Liquidity Is a Signal, Not a Guarantee
Market history cannot predict exactly what will happen next.
Demand can rise.
Demand can disappear.
Prices can move quickly.
Use liquidity information as another signal when deciding whether a craft makes sense.
Using Focus
If you plan to spend Focus, enable Use Focus.
Focus increases your Resource Return Rate.
This can significantly improve the profitability of some crafts.
But Focus is limited, so simply being profitable with Focus does not automatically mean it is a good use of your Focus.
Focus Specialization Profile
Your crafting specialization affects how much Focus each craft requires.
That is why the Craft Planner includes a Focus Specialization Profile.
You can enter:
- Tree Mastery
- This Item Spec
- Total Tree Specs
The planner uses these values to calculate your Focus Cost Efficiency.
What Is FCE?
FCE means Focus Cost Efficiency.
The Craft Planner calculates it from your relevant crafting specialization levels.
Higher specialization reduces the Focus required per craft.
This means a highly specialized crafter can usually perform more Focus crafts with the same daily Focus supply.
The planner shows your calculated FCE and estimated Focus per Craft.
Save Your Specialization Profiles
Signed in users can save their crafting specialization profiles.
This is useful if you regularly calculate crafts from the same crafting tree.
Instead of entering your specialization values every time, you can reuse the saved profile.
Profit per 10,000 Focus
When Focus is enabled, the Profit Overview can show:
Extra Profit from Focus
and:
Profit per 10,000 Focus
Profit per 10,000 Focus is one of the most useful numbers for players trying to maximize the value of their Focus.
You regenerate a limited amount of Focus.
So instead of only asking:
Is this craft profitable with Focus?
You can also ask:
Is this the best use of my Focus?
Crafting Fame
Profit is not always your only goal.
Sometimes you are crafting because you want to level a crafting specialization.
The Craft Planner estimates how much Crafting Fame your current plan generates.
Premium is also considered when estimating crafting fame.
For food and potion recipes, enchantment additives do not increase the estimated crafting fame.
Fame Efficiency
The Craft Planner also gives you several ways to compare the silver cost of gaining crafting fame.
The Fame Efficiency section can show:
- Crafting Fame
- Fame per 1 Million Silver Spent
- Silver per Fame
- Fame per 10,000 Focus
These numbers are useful when your goal is leveling crafting specs rather than maximizing immediate silver profit.
Fame Efficiency Example
One craft might make slightly more silver.
Another might give significantly more crafting fame for the same investment.
If your main goal is specialization levels, the second craft might be more useful to you.
This is why Fame Efficiency is shown separately from normal crafting profit.
Shopping List
When you add several recipes, the Craft Planner combines their materials into one Shopping List.
You no longer need to manually add the materials from every recipe together.
The list can show:
- Material
- Total quantity required
- Material weight
- Expected amount returned
- Best buying city after optimization
You can also check materials off while buying them.
This makes the planner useful as an actual shopping checklist while preparing your crafting session.
Multiple Recipes Are Combined
If two different crafts require the same material, the Craft Planner combines those requirements.
For example, if one recipe needs 100 bars and another needs 200 of the same bars, your Shopping List shows the combined amount.
This makes larger mixed crafting sessions much easier to organize.
Transport Planner
Large crafting sessions can involve a lot of weight.
The Transport Planner calculates the total input and output weight of your current plan.
This helps you estimate how difficult it will be to move everything between your buying, crafting and selling locations.
Estimate Transport Trips
Enable Estimate Transport Trips to compare your total weight with your carrying capacity.
You can use a capacity preset or enter your own carrying capacity.
The planner then estimates:
- Total input weight
- Total output weight
- Trips required
- Average weight per trip
- Remaining capacity
This can help prevent situations where a profitable craft unexpectedly requires several transport runs.
Add a Transport Cost
You can also enter an estimated Cost Per Trip.
The planner includes this in your overall plan result.
This is useful if your transport method has a predictable cost.
However, the Craft Planner deliberately does not invent a silver value for things such as:
- Your travel time
- Gank risk
- Dangerous routes
- Convenience
Those are decisions you still need to make yourself.
Save Your Craft Plan
Signed in users can save Craft Plans.
This is useful if you regularly craft the same items or want to prepare a larger crafting session over several days.
Instead of rebuilding the calculation from scratch, you can reopen the saved plan later.
Your saved plan can preserve the setup you were working with so you can continue from where you left off.
The Best Way to Use the Craft Planner
The Craft Planner works best as a decision making tool, not as an automatic instruction to buy something.
A good workflow is:
- Find a potentially profitable craft.
- Check Profit and ROI.
- Check the important material prices.
- Check the finished item price.
- Look at market liquidity.
- Check the correct crafting city.
- Enter the real Usage Fee.
- Add Focus if you actually plan to use it.
- Compare Fame Efficiency if you are leveling specs.
- Check your Shopping List.
- Consider the transport required.
- Verify the important numbers in Albion.
- Then decide whether the craft is worth doing.
Before You Craft
The Craft Planner can help you find opportunities, compare setups and understand where your silver is going.
But no calculator can guarantee future profit.
Albion's market constantly changes.
Before committing a large amount of silver, double check:
- Material prices in game
- Finished item price
- Available market quantity
- Recent trading volume
- Crafting station Usage Fee
- Crafting city
- Item tier
- Item enchantment
- Output quality
- Resource Return Rate
- Focus usage
- Transport requirements
Use the Craft Planner to find the opportunity.
Then confirm the important numbers in game before spending your silver.
