Holy Staff Ancient Lands
One of the best Holy Staff builds for solo Ancient Lands, with strong sustain, consistent damage, and enough defensive tools to survive long fights against most matchups.
Your equipment
Main handHoly Staff6.2
Off-handTimelocked Grimoire4.3
HeadGuardian Helmet6.2
ArmorMage Robe6.2
ShoesHunter Shoes6.2
CapeMartlock Cape4.3
PotionMajor Energy Potion6.0
FoodAvalonian Pork Omelette7.1Copy an item name to search for it in game, or tap the chart to check the exact build version's market price.
How to play this Holy Staff build?
PvE Setup
Use as your main damage spell. As long as you keep landing it, the cooldown is reduced, which lets you clear mobs quickly while keeping steady damage.
Use on while clearing. can use a lot of Energy, so this helps you avoid running low before you start looking for PvP.
PvP Setup
Keep landing as much as possible. The cooldown reduction from hitting an enemy lets you constantly apply pressure while still having access to your healing abilities.
gives you healing, damage, and crowd control at the same time. Use it when enemies get close to create some space, or to interrupt channels when needed.
is your main emergency heal. It becomes much stronger below 40% health, but using it earlier can also build extra Healing Cast for later in the fight.
Defensive Abilities
Use on for PvP. The shield becomes stronger when you are low and can also cleanse damage over time effects.
Use against players with important buffs such as or movement abilities you want to remove.
If the enemy has nothing important to purge, switch to for extra defense, reflected damage, and the slow.
gives you mobility while also increasing your Cooldown Rate. Use it to create distance when you need time to heal or to get your important abilities back sooner.
Off Hand
gives you faster casts and shorter cooldowns, which works perfectly with because you want to keep cycling your damage, healing, and defensive abilities as quickly as possible.
Cape and Potion
automatically gives you a strong defensive boost when you drop below 25% health. This gives you extra time to survive and recover with your healing abilities.
Use during longer fights. It restores Energy and increases your Cooldown Rate, helping you avoid running out of resources while keeping your abilities available.
Food
Use for faster casting, shorter cooldowns, and extra defense. All three bonuses work extremely well with the build and make your healing much easier to use under pressure.
Quick alternatives
Replace Off-handMistcaller T6.2Cheaper option.
Change your plan
Keep landing Smite and use Sacred Pulse when they get too close. Do not panic when your health starts dropping. This build becomes extremely difficult to finish because your stronger heals, Guardian Helmet, and Martlock Cape all become more valuable at low health.
Try to stay close enough to consistently land Smite. Use Refreshing Sprint to close the gap or reposition, and save your defensive abilities for their main damage windows.