Grandmaster's Battleaxe
Weapons · Axe Fighter

Grandmaster's Battleaxe 7.0

Albion Online item details, crafting requirements, available abilities and builds using Battleaxe.

7.0Main HandCraftableMarketable
ITEM VARIANTS

Tiers & enchantments

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Albion IDT7_MAIN_AXE
CategoryWeapons
Item Value—
Weight17.1
CRAFTING REQUIREMENTS

How to craft Grandmaster's Battleaxe

Open Craft Planner
ABILITIES

Spells & effects

Q

Rending Strike

Attack the targeted enemy, dealing 59 (base) physical damage. Applies one Rending Bleed Charge. Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Rending Spin

Swing your axe in a 5m radius around you, dealing physical damage based on the distance from you. Applies one Rending Bleed Charge to all enemies hit. [#] Distance: 2.5m | 5m [#] Damage: 70 (base) | 80 (base) Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Rending Rage

Combine up to two abilities. The combo resets after 2.5s. 1st and 2nd Rending Rage: Cleave all enemies in a cone in the targeted direction, dealing 50 (base) physical damage. Applies one Rending Bleed Charge. 3rd Raging Leap: Leap towards the targeted position, rooting all enemies in a 5m radius for 1s. Deals 50 (base) physical damage. Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.

W

Deadly Chop

Strike the targeted enemy, dealing 152 (base) physical damage. Decreases damage resistances by an amount based on item power for 8s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Adrenaline Boost

Release an Adrenaline Boost, increasing all your damage by 25%, your Move Speed by 40% and your Auto-Attack Speed by 40% for up to 9s. If you deal no direct damage for 3s, the Adrenaline Boost will end early.

Battle Rush

Charge toward the targeted position, decreasing Healing Received of all enemies in a 5m radius by 0.2 (base) for 3s. Increases Healing Received of up to 5 allies in a 5m radius by 0.2 (base) for 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Internal Bleeding

Swing your weapon in a 6m radius around you, dealing 58.59 (base) physical damage. Causes all enemies hit to bleed, dealing 20 (base) physical damage every 0.5s while the bleeding enemy is moving within the next 8s (this damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.

Raging Blades

Create two magic blades that circle within a 5m radius around you for 3s. The blades deal 22 (base) magical damage every 0.5s. Increases all your damage by 4% per enemy hit (stacks up to 10 times) for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.

E

Blood Bandit

Combine up to two abilities. The combo resets after 9s. 1st Blood Draw: Throw an axe in the targeted direction, dealing physical damage to all enemies hit, based on the number of Rending Bleed Charges on them. 2nd Blood Bandit: Throw an axe infused with blood magic in the targeted direction, dealing 110 (base) physical damage Heals you based on the number of Rending Bleed Charges on the first enemy hit. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Passive

Deep Cuts

Every 4 Auto-Attacks, inflict a bleed on the target enemy dealing 16.67 (base) physical damage over 2s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Life Leech

Every Auto-Attack steals 0.15 of the Health the enemy has lost.

Increased Defense

Every 5 Auto-Attacks, your damage resistances increase by an amount based on item power for 2s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Aggressive Rush

Every 4 Auto-Attacks, your damage increases by 8% for 3s.

HABO BUILDS

Builds using Battleaxe

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