Elder's Blazing Staff
Weapons · Pyromancer

Elder's Blazing Staff 8.3

Albion Online item details, crafting requirements, available abilities and builds using Blazing Staff.

8.3Main HandCraftableMarketable
ITEM VARIANTS

Tiers & enchantments

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Albion IDT8_2H_INFERNOSTAFF_MORGANA@3
CategoryWeapons
Item Value—
Weight34.2
CRAFTING REQUIREMENTS

How to craft Elder's Blazing Staff

Open Craft Planner
ABILITIES

Spells & effects

Q

Fire Bolt

Shoot a fiery bolt at the targeted enemy, dealing 62 (base) magical damage. Ignites the targeted enemy, dealing 16 (base) magical damage over 4s (stacks up to 5 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

Burning Field

Fire a burning orb at the targeted position, dealing 70 (base) magical damage in a 3m radius. Sets the ground on fire for 4s. Deals 55 (base) magical damage (vs players) / 20 (base) magical damage (vs mobs) every 0.5s (this damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.

Searing Flame

Combine up to two abilities. The combo resets after 5s. 1st, 2nd & 3rd Searing Flame: Fire a Searing Flame in the targeted direction, dealing 99 (base) magical damage to the first enemy hit. Ignites the enemy, dealing 44 (base) magical damage over 4s. Hit at least one enemy to continue the combo. 4th Furious Flame: Fire a Furious Flame in the targeted direction, dealing 200 (base) magical damage. Ignites the enemy, dealing 44 (base) magical damage over 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.

W

Flame Blast

Focus fiery energy on the target (enemy, ally or self), igniting all enemies around them in a 5m radius after 1.6s, dealing 140 (base) magical damage. If the main target is an enemy, they will take 40 (base) magical damage immediately. If the main target is yourself, increase your move speed by 60% for 1.6s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Wall of Flames

Sets all enemies touching it aflame, dealing 145.36 (base) magical damage over 4s (this damage cannot be reflected). Enemies set aflame will flee from you for 0.5s (mobs flee only once). Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Raging Flare

Cast a Flare in the targeted direction, exploding on impact with an enemy. Deals 205 (base) magical damage in a 5m radius. Ignites all enemies hit by the explosion, dealing 64.2 (base) magical damage over 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Fire Wave

Unleash a cone of fire in front of you, igniting all enemies hit, dealing 173 (base) magical damage over 5s. Enemies already affected by Fire Bolt, Burning Field or Searing Flame will take an additional 70 (base) magical damage. Knocks back all enemies hit by 4m. Base values from game data; actual values depend on item power, bonuses and target defenses.

Fire Artillery

Throw fiery orbs at the targeted enemy every 1.5s while channeling for 4.5s. Each orb deals 55 (base) magical damage in a 3m radius. Leaves a burning patch, igniting all enemies on it for 6s. Deals 15 (base) magical damage (vs. players) / 5.5 (base) magical damage (vs. mobs) every 0.5s (stacks up to 4 times). (This damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.

E

Flame Tornado

Conjures a Flame Tornado with a 5m radius at the targeted position, lasting 5s. Deals 66 (base) magical damage (vs. players) / 48 (base) magical damage (vs. mobs) every 0.5s. Enemies leaving the area will continue to take 330 (base) magical damage (vs. players) / 240 (base) magical damage (vs. mobs) over 3s (damage can't be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.

Passive

Burn

Each Auto-Attack sets the targeted enemy on fire, dealing 25.02 (base) magical damage over 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Energetic

Each Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Aggressive Caster

After every 4 spells cast reduce your Cast Times by 40% for 3s.

Furious

After every 5 spells cast, increase your damage dealt by 10% for 4s.

HABO BUILDS

Builds using Blazing Staff

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