
Expert's Brawler Gloves 5.1
Albion Online item details, crafting requirements, available abilities and builds using Brawler Gloves.
Albion Online Expert's Brawler Gloves Prices
| Market | Lowest Sell | Highest Buy |
|---|---|---|
| Bridgewatch | …Loading | …Loading |
| Caerleon | …Loading | …Loading |
| Fort Sterling | …Loading | …Loading |
| Lymhurst | …Loading | …Loading |
| Martlock | …Loading | …Loading |
| Thetford | …Loading | …Loading |
| Brecilien | …Loading | …Loading |
| Black Market | …Loading | …Loading |
Albion Online Brawler Gloves Builds
No Habo build for this item yet.
You can request a tested build and Premium members get priority in the request queue.
Spells & effects
Q
Create OpeningCombine up to two abilities. The combo resets after 1.25s. 1st Create Opening: Attack the targeted enemy, dealing 80 (base) physical damage. 2nd Exploit Opening: Deals 80 (base) physical damage. Decreases damage resistances of the target by an amount based on item power for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Dragon LeapCombine up to two abilities. The combo resets after 1.5s. 1st Dragon Leap: Dash towards the targeted position and kick all enemies, dealing 95 (base) physical damage within a 2.5m radius. Hitting at least one enemy enables the next combo ability. 2nd Dragon Punch: Leap towards the targeted position. Deals 70 (base) physical damage to all enemies within a 2.5m radius. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Fleet FootworkCombine up to two abilities. The combo resets after 2s. 1st Roundhouse Kick: Kick all enemies in a cone in the targeted direction, dealing 78 (base) physical damage. 2nd Cross Step: Dash towards the targeted position, increasing your damage resistances by an amount based on item power while dashing. Increases your Auto-Attack Damage by 125% for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.
ShockwaveCombine up to two abilities. The combo resets after 2.5s. 1st Shockwave: Shoot a Shockwave in the targeted direction, piercing through all enemies. Deals 117 (base) magical damage to all enemies hit. Hitting at least one enemy enables the next combo ability. 2nd Rushdown: Dash to the first enemy hit by the Shockwave. Base values from game data; actual values depend on item power, bonuses and target defenses.
W
Triple KickDash towards the targeted position, repeatedly kicking all enemies you pass through. Deals 37 (base) physical damage (vs. players) / 85 (base) physical damage (vs. mobs) up to three times. Pulls up to 1 enemy player along with you. Base values from game data; actual values depend on item power, bonuses and target defenses.
Backhand StrikeStrike in the targeted direction, knocking all enemies hit 9m back. Deals 65 (base) physical damage. Knocked-back enemies that collide with the environment receive an additional 100 (base) physical damage. Damage resistances will be decreased by an amount based on item power for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.
CounterCombine up to two abilities. The combo resets after 4s. 1st Counter: Enter a counter-stance while channeling for up to 1.4s (can't be interrupted). Increase your Defense by 300% for 2s. Reflects 1.5 of incoming damage as magical damage. If you take direct damage during that time, mark the first attacker, and enable the next combo ability. 2nd Follow Through: Dash to the marked enemy, dealing 122 (base) physical damage in a 4m radius. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Devastating ComboExecute a two-punch combo on the targeted enemy while channeling for 1.6s (can't be interrupted). The first punch deals 30 (base) physical damage. Stuns for 1.1s. The second punch deals 153 (base) physical damage. Knocks the target back by 3m. Base values from game data; actual values depend on item power, bonuses and target defenses.
E
Blazing GeyserHit the ground, releasing a Blazing Geyser with a 4m radius in front of you. Deals 188 (base) magical damage. Hitting at least one enemy will reset the cooldown of your first-slot ability. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Passive
Fatal FuryEvery Auto-Attack, your damage increases by 2% for 3s (Stacks up to 9 times). On max stacks the buff can't be refreshed and will run out.
RageCondition: Activates every time you take damage when your Health is below 0.4 (base). Effect: Increases your damage by 15% and your Cooldown Modifier by 15% for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
RushdownEvery Auto-Attack, your Move Speed increases by 30% for 2s.
Hard to CatchCondition: Activates when you cast your weapon's second-slot ability. Effect: Increases your damage resistances by an amount based on item power and your Crowd Control Resistance by 100% for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.


