
Grandmaster's Brimstone Staff 7.0
Albion Online item details, crafting requirements, available abilities and builds using Brimstone Staff.
Albion Online Grandmaster's Brimstone Staff Prices
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|---|---|---|
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| Martlock | …Loading | …Loading |
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Albion Online Brimstone Staff Builds
No Habo build for this item yet.
You can request a tested build and Premium members get priority in the request queue.
Spells & effects
Q
Fire BoltShoot a fiery bolt at the targeted enemy, dealing 62 (base) magical damage. Ignites the targeted enemy, dealing 16 (base) magical damage over 4s (stacks up to 5 times). Base values from game data; actual values depend on item power, bonuses and target defenses.
Burning FieldFire a burning orb at the targeted position, dealing 70 (base) magical damage in a 3m radius. Sets the ground on fire for 4s. Deals 55 (base) magical damage (vs players) / 20 (base) magical damage (vs mobs) every 0.5s (this damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.
Searing FlameCombine up to two abilities. The combo resets after 5s. 1st, 2nd & 3rd Searing Flame: Fire a Searing Flame in the targeted direction, dealing 99 (base) magical damage to the first enemy hit. Ignites the enemy, dealing 44 (base) magical damage over 4s. Hit at least one enemy to continue the combo. 4th Furious Flame: Fire a Furious Flame in the targeted direction, dealing 200 (base) magical damage. Ignites the enemy, dealing 44 (base) magical damage over 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.
W
Flame BlastFocus fiery energy on the target (enemy, ally or self), igniting all enemies around them in a 5m radius after 1.6s, dealing 140 (base) magical damage. If the main target is an enemy, they will take 40 (base) magical damage immediately. If the main target is yourself, increase your move speed by 60% for 1.6s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Wall of FlamesSets all enemies touching it aflame, dealing 145.36 (base) magical damage over 4s (this damage cannot be reflected). Enemies set aflame will flee from you for 0.5s (mobs flee only once). Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Raging FlareCast a Flare in the targeted direction, exploding on impact with an enemy. Deals 205 (base) magical damage in a 5m radius. Ignites all enemies hit by the explosion, dealing 64.2 (base) magical damage over 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Fire WaveUnleash a cone of fire in front of you, igniting all enemies hit, dealing 173 (base) magical damage over 5s. Enemies already affected by Fire Bolt, Burning Field or Searing Flame will take an additional 70 (base) magical damage. Knocks back all enemies hit by 4m. Base values from game data; actual values depend on item power, bonuses and target defenses.
Fire ArtilleryThrow fiery orbs at the targeted enemy every 1.5s while channeling for 4.5s. Each orb deals 55 (base) magical damage in a 3m radius. Leaves a burning patch, igniting all enemies on it for 6s. Deals 15 (base) magical damage (vs. players) / 5.5 (base) magical damage (vs. mobs) every 0.5s (stacks up to 4 times). (This damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.
E
MeteorCall down a meteor, impacting after 1s at the targeted position. Deals 434.09 (base) magical damage to all enemies in a 5m radius (this damage cannot be reflected). Knocks back all enemies hit by 3m. Base values from game data; actual values depend on item power, bonuses and target defenses.
Passive
BurnEach Auto-Attack sets the targeted enemy on fire, dealing 25.02 (base) magical damage over 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
EnergeticEach Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
Aggressive CasterAfter every 4 spells cast reduce your Cast Times by 40% for 3s.
FuriousAfter every 5 spells cast, increase your damage dealt by 10% for 4s.




