Grandmaster's Fallen Staff
Weapons · Priest

Grandmaster's Fallen Staff 7.1

Albion Online item details, crafting requirements, available abilities and builds using Fallen Staff.

7.1Main HandCraftableMarketable
ITEM VARIANTS

Tiers & enchantments

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Albion IDT7_2H_HOLYSTAFF_HELL@1
CategoryWeapons
Item Value—
Weight22.8
CRAFTING REQUIREMENTS

How to craft Grandmaster's Fallen Staff

Open Craft Planner
ABILITIES

Spells & effects

Q

Generous Heal

Cast a healing prayer on the targeted ally, restoring 100 (base) Health. Increases Healing Received by 0.05 (base) for 4s (stacks up to 3 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

Smite

Smite all enemies at the targeted location, dealing 136 (base) magical damage in a 2.5m radius. The next time an enemy hit takes direct damage within 3s, they will take an additional 38 (base) magical damage. Hitting at least one enemy will reduce this ability's cooldown by 0.5. Base values from game data; actual values depend on item power, bonuses and target defenses.

Holy Flash

Conjure a Holy Flash at the targeted position, restoring 106 (base) Health for up to 10 allies in a 5m radius. Base values from game data; actual values depend on item power, bonuses and target defenses.

W

Sacred Pulse

Release a Sacred Pulse from the targeted ally, restoring 94 (base) Health. Deals 112 (base) magical damage (vs. players) / 168 (base) magical damage (vs. mobs) in a 5m radius. Enemy players will be knocked back by 9m. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Holy Beam

Focus a Holy Beam at the targeted ally, slowing yourself by 30% while channeling for 3.5s (can't be cast on self). Restores 50 (base) Health every 0.5s. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Holy Blessing

Bless the targeted ally, increasing the ally's Armor by an amount based on item power and Healing Received by 0.3 (base) for 4s. Grants immunity to Forced Movement effects. Base values from game data; actual values depend on item power, bonuses and target defenses.

Holy Orb

Fire a Holy Orb in the targeted direction, which explodes on impact with an ally. Restores 135 (base) Health for up to 10 allies in a 7m radius. Base values from game data; actual values depend on item power, bonuses and target defenses.

Reawaken

Reawaken a knocked-down ally, restoring 0.3 of the target's Max Health. Reawakened allies cannot be reawakened again for 3 min.

E

Salvation

Create a circle of Salvation with a 5.5m radius around the targeted position, charging up for 2s. Once it is charged, it heals up to 20 allies for 270 (base) Health and makes them immune to further damage for 2s. Cleanses all Crowd Control, debuffs, and damage over time effects. Base values from game data; actual values depend on item power, bonuses and target defenses.

Passive

Adrenaline Driven Charity

After every 4 spells cast, increase your Healing Cast by 20% for 3s.

Energetic

Each Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Magic Force

After every 5 spells cast, your next Auto-Attack knocks back the targeted enemy by 2.14m.

Ascended

Condition: Activates when you cast your weapon's second-slot ability. Effect: All your Casts and Channels become uninterruptible for 2s.

HABO BUILDS

Builds using Fallen Staff

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