
Adept's Great Arcane Staff 4.4
Albion Online item details, crafting requirements, available abilities and builds using Great Arcane Staff.
Albion Online Adept's Great Arcane Staff Prices
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Albion Online Great Arcane Staff Builds
No Habo build for this item yet.
You can request a tested build and Premium members get priority in the request queue.
Spells & effects
Q
Chain MissileShoot a Chain Missile in the targeted direction, dealing 132 (base) magical damage to the first enemy hit. Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 40 (base) magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times). Applies one Arcane Charge to all enemies hit. Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 60 (base) magical damage (Chain Missile damage does not count as direct damage). Base values from game data; actual values depend on item power, bonuses and target defenses.
Arcane ProtectionProtect the targeted ally with arcane energy, applying a shield that absorbs up to 300 damage (before resistances) during the next 2s. Grants immunity to Forced Movement effects.
Magic ShockRelease a magic shock, silencing all enemies in a 3m radius for 0.85s. Deals 150 (base) magical damage to all enemies hit. Base values from game data; actual values depend on item power, bonuses and target defenses.
W
Enigma BladeCombine up to two abilities. The combo resets after 4s. 1st Enigma Blade: Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 190 (base) magical damage. Hitting at least one enemy enables the next combo ability. 2nd Flicker: Teleport to the targeted position (cannot teleport through obstacles). Grants immunity to damage for 0.2s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Motivating CleansePurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced). Increases the cleansed allies' Move Speed by 40% for 3s.
FrazzleFire arcane energy at the targeted enemy, dealing 125 (base) magical damage. Decreases Defense by 30% for 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Empowering BeamEmpower the targeted ally while channeling for 5s (can't be cast on self). Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times). The damage increase lasts for 0.8s after the channel ends.
MimicMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s. Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability). The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it. If you cast the mimicked ability of another weapon, its cooldown is reduced by 0.2.
E
Time FreezeFreeze time for all enemies within a 5m radius for 2.5s (ignores Crowd Control Resistance). Targets frozen in time are stunned. Enemy players frozen in time are also immune to damage and all abilities. Enemy mobs frozen in time are also immune to all abilities (except ability damage). Targets cannot be frozen again for 11.5s.
Passive
Lingering PowerAfter casting any spell, increase your Auto-Attack Speed by 120% and your Auto-Attack Range by 33% for the next 3 Auto-Attacks within 3s.
EnergeticEach Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
CalmnessAfter every 5 spells cast increase your damage resistances by an amount based on item power for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
HushAfter every 5 spells cast your next Auto-Attack silences the targeted enemy for 1.25s.


