Master's Great Cursed Staff
Weapons · Warlock

Master's Great Cursed Staff 6.0

Albion Online item details, crafting requirements, available abilities and builds using Great Cursed Staff.

6.0Main HandCraftableMarketable
ITEM VARIANTS

Tiers & enchantments

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Albion IDT6_2H_CURSEDSTAFF
CategoryWeapons
Item Value—
Weight15.2
CRAFTING REQUIREMENTS

How to craft Master's Great Cursed Staff

Open Craft Planner
ABILITIES

Spells & effects

Q

Vile Curse

Curse the targeted enemy, dealing 20.84 (base) magical damage. Applies one Vile Curse Charge. Each Vile Curse Charge deals 84.7 (base) magical damage over 10s (stacks up to 4 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

Cursed Sickle

Shoot a Cursed Sickle in the targeted direction, piercing through all enemies. The sickle returns to the cast position after it reaches the full cast range, applying all its effects again. Deals 20.84 (base) magical damage. Applies one Vile Curse Charge to each enemy hit. Each Vile Curse Charge deals 84.7 (base) magical damage over 10s (stacks up to 4 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

Cursed Tar

Slows all enemies in the puddle by 10%. Applies one Vile Curse Charge every 1s. Each Vile Curse Charge deals 84.7 (base) magical damage over 10s (stacks up to 4 times). Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

W

Armor Piercer

Release a demonic beam in the targeted direction, dealing 110 (base) magical damage to all enemies hit. Reduces damage resistances by an amount based on item power for 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Desecrate

Release a desecrated wave in a 4m radius around the targeted position, rooting all enemies hit for 2.6s. Applies one Vile Curse Charge. Each Vile Curse Charge deals 84.7 (base) magical damage over 10s (stacks up to 4 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

Grudge

Enchant the targeted ally's Auto-Attacks for the next 10s. Each Auto-Attack deals extra magical damage based on the time the buffed ally has not attacked. [#] Time: 0s | 0.5s | 1s | 1.5s | 2s Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Cursed Beam

Concentrate a beam of vile energy at the targeted enemy, dealing 48 (base) magical damage every 0.5s, while channeling for 3.5s. If at least one Vile Curse Charge is active on the target, the beam will consume 1 charge every 2 ticks, dealing 72 (base) magical damage (vs. players) / 58 (base) magical damage (vs. mobs) in a 4m radius instead. Base values from game data; actual values depend on item power, bonuses and target defenses.

Dark Matter

Cast an orb of Dark Matter at the targeted enemy. It then jumps to the closest enemy within 9m of the last enemy hit, dealing 112 (base) magical damage (vs. players) / 56 (base) magical damage (vs. mobs) with each hit (can hit up to 7 targets; can hit the same target multiple times but not twice in a row). Base values from game data; actual values depend on item power, bonuses and target defenses.

E

Area of Decay

Purges healing over time effects from all enemies in the area. Each Vile Curse Charge deals 84.7 (base) magical damage over 10s (stacks up to 4 times). Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Passive

Bane

Every 4 Auto-Attacks, cause a demonic explosion around on the targeted enemy, dealing 25 (base) magical damage in a 5m radius. Base values from game data; actual values depend on item power, bonuses and target defenses.

Energetic

Each Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Furious

After every 5 spells cast, increase your damage dealt by 10% for 4s.

Hit and Run

After every 6 spells cast, your Move Speed increases by 20% for 3s.

HABO BUILDS

Builds using Great Cursed Staff

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