Grandmaster's Great Nature Staff
Weapons · Nature Staff Fighter

Grandmaster's Great Nature Staff 7.2

Albion Online item details, crafting requirements, available abilities and builds using Great Nature Staff.

7.2Main HandCraftableMarketable
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HABO BUILDS

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ABILITIES

Spells & effects

Q

Rejuvenation

Renew the targeted ally's strength, applying one Rejuvenation Charge. Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 7 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Thorn Growth

Deals 30 (base) magical damage (vs. players) / 24 (base) magical damage (vs. mobs) every 0.5s (this damage cannot be reflected). Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times). Slows by 25%. The ability can be recast again within 3s up to 3 (base) times. Thorns Charges are consumed by your Auto-Attacks and deal an additional 35 (base) magical damage. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Rejuvenating Flower

Plant a magical flower at the targeted position, lasting 20s. An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew. [#] Time: 0s | 1.5s | 3s [#] Healing: 17 (base) | 42 (base) | 71 (base) [#] Rejuvenation Charges: 1 | 2 | 3 Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

W

Brambleseed

After a 0.7s delay brambles will grow along the line, dealing 162 (base) magical damage. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Revitalize

Revitalize the targeted ally, restoring 80 (base) Health and 8 (base) Energy every 1s, while channeling for 4s (taking damage reduces the channel time). Each 1s channeled costs 4 Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Protection of Nature

Grant nature's protection to a targeted ally, increasing the ally's damage resistances by an amount based on item power and Healing Received by 0.4 (base) for 6s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Cleanse Heal

Revitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them. Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced). Consumes one Rejuvenation Charge from the target. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.

Rejuvenating Breeze

Release a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by an amount based on item power for 2s. The breeze hits up to 20 allies within a 15m radius around the target. All allies hit receive the same number of Rejuvenation Charges as the targeted ally has. Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). Base values from game data; actual values depend on item power, bonuses and target defenses.

E

Living Armor

Protect the targeted ally with Living Armor, restoring 66 (base) Health and increasing their damage resistances by an amount based on item power for 4s. Whenever the target receives direct damage, they will restore 40 (base) Health. Base values from game data; actual values depend on item power, bonuses and target defenses.

Passive

Adrenaline Driven Charity

After every 4 spells cast, increase your Healing Cast by 20% for 3s.

Energetic

Each Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.

Calmness

After every 5 spells cast increase your damage resistances by an amount based on item power for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.

Hit and Run

After every 6 spells cast, increase your Move Speed by 20% for 3s.

CRAFTING REQUIREMENTS

How to craft Grandmaster's Great Nature Staff

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ITEM VARIANTS

Tiers & enchantments

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Albion IDT7_2H_NATURESTAFF@2
CategoryWeapons
Item Value—
Weight22.8