
Elder's Hand of Justice 8.0
Albion Online item details, crafting requirements, available abilities and builds using Hand of Justice.
Albion Online Elder's Hand of Justice Prices
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Albion Online Hand of Justice Builds
No Habo build for this item yet.
You can request a tested build and Premium members get priority in the request queue.
Spells & effects
Q
Powerful SwingStep in the targeted direction and swing your hammer in a cone in front of you, dealing 147 (base) physical damage to all enemies hit. Knocks back up to 10 enemy mobs by 3m. Increases your threat towards all mobs hit by 66 (base). Base values from game data; actual values depend on item power, bonuses and target defenses.
Threatening StrikeStrike the targeted enemy, dealing 100.04 (base) physical damage. Increases your Threat Generation by 400% for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Iron BreakerSlam your hammer on the ground, dealing 90 (base) physical damage (vs players) / 120 (base) physical damage (vs mobs) to all enemies in a 2.5m radius around the targeted position. Reduces damage resistances by an amount based on item power for 4s. Breaks any shields active on all enemies hit. Base values from game data; actual values depend on item power, bonuses and target defenses.
W
Seismic TremorSmash your hammer repeatedly into the ground at the target position, dealing physical damage, while channeling for 1.4s. The damage and radius is based on how long you have channeled. [#] Channel Time: 0.4s | 0.8s | 1.4s [#] Damage: 88 (base) | 88 (base) | 185 (base) [#] Radius: 3m | 3m | 5m Base values from game data; actual values depend on item power, bonuses and target defenses.
Slowing ChargeDash towards the targeted position, dealing 56.41 (base) physical damage to all enemies you pass through. Slows by 50% for 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Power GeyserHit the ground, releasing a Power Geyser with a 3m radius at the targeted position after 0.4s. Deals 55.04 (base) magical damage. Knocks back all allies hit 8m away from the geyser. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
KnockoutAttack the targeted enemy, dealing 56.67 (base) physical damage. Puts the target to sleep for 5s (vs. players) / 10s (vs. mobs). (Taking damage wakes the enemy up.) Base values from game data; actual values depend on item power, bonuses and target defenses.
Inertia RingSlows enemies passing through the ring by 80% (ignoring Crowd Control resistance). Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
E
OnslaughtSpin towards the targeted position, whirling your hammer in a 3.5m radius around you for 1.2s. Pulls up to 10 enemies you pass through along with you, stunning them for 0.8s. Deals 27 (base) physical damage every 0.2s. Deals 112 (base) physical damage. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Passive
Stunning StrikeEvery 5 Auto-Attacks, stun the targeted enemy for 0.43s.
EnergeticEach Auto-Attack restores 1.74 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
Life LeechEvery Auto-Attack steals 0.15 of the Health the enemy has lost.
Dreadladen FightingEvery 4 Auto-Attacks, increase the duration of your Crowd Control effects by 35% for 2s.




