
Master's Rampant Staff 6.3
Albion Online item details, crafting requirements, available abilities and builds using Rampant Staff.
Albion Online Master's Rampant Staff Prices
| Market | Lowest Sell | Highest Buy |
|---|---|---|
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| Fort Sterling | …Loading | …Loading |
| Lymhurst | …Loading | …Loading |
| Martlock | …Loading | …Loading |
| Thetford | …Loading | …Loading |
| Brecilien | …Loading | …Loading |
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Albion Online Rampant Staff Builds
No Habo build for this item yet.
You can request a tested build and Premium members get priority in the request queue.
Spells & effects
Q
RejuvenationRenew the targeted ally's strength, applying one Rejuvenation Charge. Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 7 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
Thorn GrowthDeals 30 (base) magical damage (vs. players) / 24 (base) magical damage (vs. mobs) every 0.5s (this damage cannot be reflected). Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times). Slows by 25%. The ability can be recast again within 3s up to 3 (base) times. Thorns Charges are consumed by your Auto-Attacks and deal an additional 35 (base) magical damage. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Rejuvenating FlowerPlant a magical flower at the targeted position, lasting 20s. An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew. [#] Time: 0s | 1.5s | 3s [#] Healing: 17 (base) | 42 (base) | 71 (base) [#] Rejuvenation Charges: 1 | 2 | 3 Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). Base values from game data; actual values depend on item power, bonuses and target defenses.
W
BrambleseedAfter a 0.7s delay brambles will grow along the line, dealing 162 (base) magical damage. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
RevitalizeRevitalize the targeted ally, restoring 80 (base) Health and 8 (base) Energy every 1s, while channeling for 4s (taking damage reduces the channel time). Each 1s channeled costs 4 Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
Protection of NatureGrant nature's protection to a targeted ally, increasing the ally's damage resistances by an amount based on item power and Healing Received by 0.4 (base) for 6s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Cleanse HealRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them. Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced). Consumes one Rejuvenation Charge from the target. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Rejuvenating BreezeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by an amount based on item power for 2s. The breeze hits up to 20 allies within a 15m radius around the target. All allies hit receive the same number of Rejuvenation Charges as the targeted ally has. Each Rejuvenation Charge restores 73.8 (base) Health over 9s and increases other allies' Defense vs. mobs by 5.26% (stacks up to 3 times). Base values from game data; actual values depend on item power, bonuses and target defenses.
E
Spirit AnimalHeals up to 20 allies standing on the trail every 1s for 14 (base) Health. For each ally standing on the trail, the healing is increased by 0.25. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Passive
Adrenaline Driven CharityAfter every 4 spells cast, increase your Healing Cast by 20% for 3s.
EnergeticEach Auto-Attack restores 1.24 (base) Energy. Base values from game data; actual values depend on item power, bonuses and target defenses.
CalmnessAfter every 5 spells cast increase your damage resistances by an amount based on item power for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Hit and RunAfter every 6 spells cast, increase your Move Speed by 20% for 3s.




