
Master's Greataxe 6.3
Albion Online item details, crafting requirements, available abilities and builds using Greataxe.
Albion Online Master's Greataxe Prices
| Market | Lowest Sell | Highest Buy |
|---|---|---|
| Bridgewatch | …Loading | …Loading |
| Caerleon | …Loading | …Loading |
| Fort Sterling | …Loading | …Loading |
| Lymhurst | …Loading | …Loading |
| Martlock | …Loading | …Loading |
| Thetford | …Loading | …Loading |
| Brecilien | …Loading | …Loading |
| Black Market | …Loading | …Loading |
Albion Online Greataxe Builds
Spells & effects
Q
Rending StrikeAttack the targeted enemy, dealing 59 (base) physical damage. Applies one Rending Bleed Charge. Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Rending SpinSwing your axe in a 5m radius around you, dealing physical damage based on the distance from you. Applies one Rending Bleed Charge to all enemies hit. [#] Distance: 2.5m | 5m [#] Damage: 70 (base) | 80 (base) Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Rending RageCombine up to two abilities. The combo resets after 2.5s. 1st and 2nd Rending Rage: Cleave all enemies in a cone in the targeted direction, dealing 50 (base) physical damage. Applies one Rending Bleed Charge. 3rd Raging Leap: Leap towards the targeted position, rooting all enemies in a 5m radius for 1s. Deals 50 (base) physical damage. Each Rending Bleed Charge deals 25.2 (base) physical damage over 6s (stacks up to 3 times). If the maximum amount of stacks is reached, the affected enemies' Healing Received is reduced by 0.12 (base) for 5s. Base values from game data; actual values depend on item power, bonuses and target defenses.
W
Deadly ChopStrike the targeted enemy, dealing 152 (base) physical damage. Decreases damage resistances by an amount based on item power for 8s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Adrenaline BoostRelease an Adrenaline Boost, increasing all your damage by 25%, your Move Speed by 40% and your Auto-Attack Speed by 40% for up to 9s. If you deal no direct damage for 3s, the Adrenaline Boost will end early.
Battle RushCharge toward the targeted position, decreasing Healing Received of all enemies in a 5m radius by 0.2 (base) for 3s. Increases Healing Received of up to 5 allies in a 5m radius by 0.2 (base) for 4s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Internal BleedingSwing your weapon in a 6m radius around you, dealing 58.59 (base) physical damage. Causes all enemies hit to bleed, dealing 20 (base) physical damage every 0.5s while the bleeding enemy is moving within the next 8s (this damage cannot be reflected). Base values from game data; actual values depend on item power, bonuses and target defenses.
Raging BladesCreate two magic blades that circle within a 5m radius around you for 3s. The blades deal 22 (base) magical damage every 0.5s. Increases all your damage by 4% per enemy hit (stacks up to 10 times) for 3s. Base values from game data; actual values depend on item power, bonuses and target defenses.
E
WhirlwindSpin around like a whirlwind, swinging your axe and dealing 56 (base) physical damage every 0.5s in a 5m radius while channeling for up to 3s (can move while channeling and can't be interrupted). Hitting at least one enemy increases your Movement Speed by 20% for 0.75s. Each 0.5s spent channeling costs 4 Energy. Base values from game data; actual values depend on item power, bonuses and target defenses. Some numerical details are unavailable in the current data. Check the in-game tooltip for the exact values.
Passive
Deep CutsEvery 4 Auto-Attacks, inflict a bleed on the target enemy dealing 16.67 (base) physical damage over 2s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Life LeechEvery Auto-Attack steals 0.15 of the Health the enemy has lost.
Increased DefenseEvery 5 Auto-Attacks, your damage resistances increase by an amount based on item power for 2s. Base values from game data; actual values depend on item power, bonuses and target defenses.
Aggressive RushEvery 4 Auto-Attacks, your damage increases by 8% for 3s.



